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Group: 10+ · Where: Indoors · Materials: None · Skills: attention, focus

Two people (or teams, for very large groups), the memory players, step outside the door (or far enough away if you’re playing outdoors).

Everyone else is a memory card. That means everyone finds a partner. Each pair comes up with a move (or a sound, or both). Then all the memory cards line up in a shuffled order.

The memory players are called back in. They take turns calling on two people, who each show their move and/or make their sound. If a player finds a pair, they get it. (The “cards” sit down and the point is noted, or the “cards” move to one side, near the player.) Whoever finds a pair gets another turn, just like in real memory.

With an odd number of people, three can go out instead of two.

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This game is part of our collection “The 50 Best Games for Youth Ministry”.